It’s been a while since the last release, partially because I’ve been working on other projects (including CEmu,
which now fully supports all versions of TI-Boy CE), but I’d like to finally push out the changes I’ve been sitting on for a while.
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Last time, we went over the design goals leading to the use of JIT recompilation to make a Game Boy emulator on a calculator. Now, let’s dig more into how this is accomplished.
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After a long year of work, TI-Boy CE finally supports Game Boy Color!
This involved an extensive rewrite of the memory system to support both GB and GBC memory maps, also allowing improved compatibility and performance.
The color correction feature was also greatly improved from what was used in colorization for previous releases. The full change log is below.
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I took some new gameplay footage from the upcoming Game Boy Color support:
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Hey all! I’ve been slowly but surely working on Game Boy Color support, and I’m approaching completion of all the features needed to run games.
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