Alpha v0.2.1 Released
This is a minor release which uses newly discovered LCD documentation to eliminate diagonal screen tearing in fullscreen display mode.
More …This is a minor release which uses newly discovered LCD documentation to eliminate diagonal screen tearing in fullscreen display mode.
More …This is a minor bugfix update to v0.2.0a, which fixes occasional freezes in some games like Donkey Kong Land as well as some potential runtime errors.
More …This is a minor bugfix update to v0.2.0 which fixes occasional runtime errors when loading auto save states for RTC cartridges. This should help prevent loss of progress in games that have a clock, like Pokémon Gold and Silver. As always though, it’s best practice not to rely entirely on auto save states, but to save in-game as well.
More …As a culmination of the last two years of work, finally a new TI-Boy CE release is available! The primary focus has been performance and accuracy improvements, fixing all reported game issues and improving playability of many games such as Pokémon Gen 2. There are also some user experience improvements, such as per-game configuration support and improved colorization. The full change log is below.
More …This will be a series of blog posts describing how JIT recompilation is used in the TI-Boy CE emulator. A general familiarity with assembly languages, especially Game Boy or Z80, is recommended background for reading.
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