This is a minor release which uses newly discovered LCD documentation to eliminate diagonal screen tearing in fullscreen display mode.
Additionally, it lays groundwork for future Game Boy Color rendering by allowing 8 bits per pixel without doubling the framebuffer RAM usage.
In this release, I also leverage the 8-bit framebuffers to greatly improve performance when sprite palettes are changed mid-frame.
You can download the release from GitHub.
Changelog
Changed
- Now using 8 bits per pixel in all display modes, eliminating code for special-casing 4-bit pixels.
- Emulator overlays are horizontally stretched in fullscreen mode, as required by the tearing fix.
Fixed
- Fixed diagonal screen tearing in fullscreen display modes by using VSYNC interface and interlaced scan.
- Greatly improved performance of frame rendering when sprite palettes are changed mid-frame.
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